I would love a game like this but with boats
A downloadable game for Windows
The ultimate starship designer,
powered by a deep game simulation...
Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.
Best-In-Class Starship Designer
Design the greatest starship ever made using a starship designer that is easy-to-learn yet limitlessly flexible.
Build your ship by placing individual modules onto a grid—weapons, defenses, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.
Learn the game systems by watching as your crew scramble to power and operate new modules in real-time as you add them. The Ship Designer is directly integrated into the gameplay—no need to interrupt your flow to tweak your ship or experiment with a new design.
Inspired by professional art programs, the Ship Designer has full support for Undo & Redo, Copy & Paste, rotation, and mirroring, so you can quickly and easily design giant starships. It even has a "blueprint mode" which allows you to plan for the future and design without restriction.
Intelligent Crew Simulation
Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.
A ship's crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time down to the individual people and supplies.
Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They're even smart enough to avoid routes that are already jammed with other people.
The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you'll have to think carefully about how you design your ship's layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) systems.
Physics That Matter
Every ship is part of a realistic 2D physics simulation. Ships have weight and a center-of-mass depending on their size and shape. Small ships with lots of thrusters are realistically fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.
The position and orientation of your ship's thrusters affects its movement. Thrusters near its center-of-mass are great at pushing the ship forward, whereas off-center thrusters are effective at rotating the ship. Thrusters pointing forward are needed to decelerate, while thrusters pointing to the sides will let it strafe.
The A.I. will control your ship's thrusters, automatically determining the optimal ignition level for each thruster in order to fly your ship wherever you tell it to go.
Ships can collide and block weapons fire. The shape of a ship determines its collision properties. Weapons must be placed in locations that have good line-of-sight to the enemy, otherwise the ship will block its own shots.
Emergent Combat Model
Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a roll of the dice but upon the physics of the weapon and its target.
Damage is modeled module-by-module, and each module can be individually targeted & destroyed. There's no big "health bar" for the whole ship—a ship is only "dead" once all of the modules that it needs to function are gone.
Some modules can explode causing collateral damage to the surrounding modules. This means that you'll have to think carefully about where you place your reactors and munitions. Too close to the edge and they'll be exposed to enemy fire; too far and your weapons won't fire fast enough.
Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.
Epic Tactical Strategy
Classic RTS-style controls make the game easy to learn. Simply right-click where you want your ship to fly, or right-click on an enemy to attack it. Advanced controls let you adjust the orientation, distance, and angle of attack.
Target your weapons to focus their fire on the vulnerable parts of enemy ships. Do you take out the weapons first, go for the explosive power core, or eliminate the command-and-control center? Every ship is different, and the right strategy varies greatly.
Command a fleet of ships, outmaneuvering and flanking the enemy to expose its weak side. Specialize your fleet's ships into roles however you see fit.
The surface of a ship is like an artist's canvas. The Ship Painter is even easier to use than the Ship Designer, requiring no drawing ability to make your ship look great.
Pick a color and texture to customize your ship's basic appearance. If you're not artistically inclined then no need to do more, but otherwise you can...
Add decals to decorate your ship. Every ship has two independently-colored layers of decals. Decals are small shapes, icons, symbols, letters, and numbers that you can stamp on your ship to give it extra visual flourish.
Painting your ship is free and has no effect on gameplay.
You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.
Earn money for every enemy vanquished. Use your income to repair and upgrade your own ship, growing bigger and more powerful with every victory.
Explore a galaxy in search of bigger and more powerful enemies. As your own ship grows in size and power, you will soon be able to defeat even the strongest foes.
Expand your fleet by purchasing additional ships. The galaxy will crumble before your almighty armada!
Play in a creative sandbox mode if being a bounty hunter isn't your cup of Earl Grey.
Design ships with unlimited funds. The only limit in Creative Mode is your imagination! (And the power of your computer.)
Pit your designs against each other and import designs from other players, competing to be the master designer.
Or just turn on the A.I., sit back, and watch massive fleets annihilate each other! (Great for hosting A.I.-controlled tournaments!)
Battle your friends in real-time, pitting your designs against theirs. Compete to be the master "Starship Architect & Commander".
Up to 8 players in team-versus team battles, where each player commands up to 5 ships.
Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.
Local area network and direct I.P. address connections are supported. Online games are coming soon!
Everything you should expect from a great PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.
Attention to accessibility issues wherever possible in order to support gamers of all abilities. Every single control and mouse button can be remapped, the user interface can be made twice as big, and colors that convey meaningful information can be freely changed.
Unobtrusive tutorials that don't interrupt gameplay and are easy to dismiss or turn off altogether. There's no special "tutorial level" you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.
A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community. A powerful modding framework lets mods change literally any part of the game data, opening up a universe of possibilities beyond the base game.
|Published||Jun 24, 2017|
|Tags||build, Crafting, design, Multiplayer, Real-Time, Singleplayer, Space, Space Sim|
|Average session||About an hour|
|Accessibility||Color-blind friendly, Configurable controls, Interactive tutorial|
|Links||Homepage, Community, Chat (Discord), Support, Twitter, Dev Blog|
Simply download and run the installation program.
Some overly-aggressive anti-virus programs may incorrectly think Cosmoteer is a virus or prevent you from running the installer, merely because its's downloaded so infrequently. You may have to temporarily disable your anti-virus program before installing. I promise that Cosmoteer contains no viruses or malware!
Log in with your itch.io account to leave a comment.
Could you undo that change where the camera unlocks from "insignificant ships", or at least add an option where you can keep it locked on? 'Cause I like to sit there and blast every last tiny piece of a ship apart, and it's really hard to do that when it's flying away from the camera at Ls10
Hi, I love cosmoteer! It's the first game ever which actually gave me what I was looking for. All though I do miss launch bays for ships. So if you made a ship big enough, you could park other ships in that bigger ship. Some sort of ''ship carrier''. Otherwise it's a 10/10.
I would Like to see this too maybe in the next update it would also be cool if there was a Mod for this as well :)
are you planing on making the game downloadable on mac?
I has question, may I use the sound effects in the game for my own if I give credit to you and add a link to your game? :3 Merry Christmas Comrade!
Are you planning on updating the game farther?
i cant believe i cant play this game because of net framework my computer stops at the level right before the one needed to play this game! i tried and my computer wont install it! ugh! looks like i have to skip this one!
i have eight years of gaming experience, does that allow me to be a game journalist?
Well, you can be a game journalist if you wear diapers and drink from a bottle. As long as you look everything up on Wikipedia first, no one will be any the wiser.
any plans for a mac release?
Everytime I hit launch, it says that it can't launch the game because there is no executables. Does anyone know how to get around this?
Are you using the itch app? If so, you might try downloading the standalone installer from this page.
hey i already had the game before and i became addicted to it i donthave my old pc and im trying to reinstall it i already have .net framework and .netframework keeps giving me errors is there a way i can skip .netframework
can you make this a game which you can play on apple coputors?
Это просто офигенная игра!!! Затягивает на многие часы !!!
why why why why why why why
why can't I attack strait?
AGAIN! MY $5,400,000 DOESN'T WORK!
sorry, i now know how to do it by re-reading the instructions.
This is epic!
I was scrolling though itch when I found this!
Best game ever!
If I wanted something to be added to the game i would want:
bullets bouncing off of armour if at a 30 degree angle or less
maby multi-player (aka co-op and battle)
and wires that connect parts with the reactors
Love the game, but don't add in MICRO TRANSACTIONS
Here we can see the ants in a.... um.... oops... Here we can see the people in a space ship.
Don't mind me, i'm just painting my ship wile my over ships are fighting a massive battle.
IT CAN NEVER BE BIG ENOUGH!
I have a infinite amount of energy!
I can sense a disturbance in the force..... and I can sense almost everything in the universe!
This is what I do when I'm bored.....
Check out my channel and help me achieve 10k views! I create Gaming videos. Thanks!!
pls multiplayer best game ive seen
i have all the Required Things i need but it says i cant download
I love this game and i think you should add a tool where you can select a space and a block and then it fills itself in so it dosent take a couple min to do the corridor or armour
This is planned. For now, you can use the "Load Shape from PNG" feature to make the basic shape of your ship in any image editor and then import it into the game.
love the game
The game was super fun to play! Try it!
Where are the save files located ?
how do you get mods
Could you maybe make a Mac Version of this Game ? It's already awesome to play, but I would also like to play it on my MacBook Pro while travelling.
So far, really cool game. Glad to grab it, I'll buy it on Steam once it comes out too most likely. I love these kinds of modular crafting games!
By the way, a suggestion - I can't help but notice that enemy parts have their own costs. It'd be super cool if you could salvage destroyed enemies - something like "subtract the repair cost from 75%" or the like. It'd add a cool extra dimension to combat too - Do you *really* want to wreck that nice expensive ion cannon, or would you rather just steer clear of it, gamble that you can take out the ship anyway, and hopefully come out ~$7.5k richer?
there aint much more for me to do ive biult a 120X120 then a 1,000X1,000 ship and beat bounty hunter with a custom made ship... so I'm wondering how do you install the mods for this I've tried but only failed someone pls help.
how do I get money?
You need to destroy enemy ships, theyre the red blips on your radar. it's all in the tutorial though, if you need to you can pause the game and look at them again
Mac please?!?!?!? I want to play this SO BAD!
I want this game so bad, I literally got windows on my mac, and Cosmoteer was running, but is was SO laggy :( So I will sadly have to continue to wait
Were you using Boot Camp or something else? I actually develop Cosmoteer on a Mac using Boot Camp, and it runs great.
Yeah, VirtualBox performance is really bad, I definitely don't recommend it. Boot Camp will be the best since it's not running on a VM, but even Parallels would probably be better than VirtualBox.
I use a 2015 Macbook Pro.
I've been working on it full-time for pretty close to 2 years now, and it existed as a side project for several years before that.
It`s a great game. Thank you very much Walt.
Wow, this game is really amazing, i really can't wait for more features. i can only imagine how awesome it'll be when it's finally fully released!
this game is amazing!
Can you please make a zip verison please its annoying with the setup
Cosmoteer can't run without a couple of other things that need to be installed alongside it by the setup program.
does it have to be setup or can you make a zip version?
Please make mac version!!!!!!!!