A downloadable game for Windows
The ultimate starship designer,
powered by a deep game simulation...
Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.
Best-In-Class Starship Designer
Design the greatest starship ever made using a starship designer that is easy-to-learn yet limitlessly flexible.
Build your ship by placing individual modules onto a grid—weapons, defenses, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.
Learn the game systems by watching as your crew scramble to power and operate new modules in real-time as you add them. The Ship Designer is directly integrated into the gameplay—no need to interrupt your flow to tweak your ship or experiment with a new design.
Inspired by professional art programs, the Ship Designer has full support for Undo & Redo, Copy & Paste, rotation, and mirroring, so you can quickly and easily design giant starships. It even has a "blueprint mode" which allows you to plan for the future and design without restriction.
Intelligent Crew Simulation
Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.
A ship's crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time down to the individual people and supplies.
Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They're even smart enough to avoid routes that are already jammed with other people.
The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you'll have to think carefully about how you design your ship's layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) systems.
Physics That Matter
Every ship is part of a realistic 2D physics simulation. Ships have weight and a center-of-mass depending on their size and shape. Small ships with lots of thrusters are realistically fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.
The position and orientation of your ship's thrusters affects its movement. Thrusters near its center-of-mass are great at pushing the ship forward, whereas off-center thrusters are effective at rotating the ship. Thrusters pointing forward are needed to decelerate, while thrusters pointing to the sides will let it strafe.
The A.I. will control your ship's thrusters, automatically determining the optimal ignition level for each thruster in order to fly your ship wherever you tell it to go.
Ships can collide and block weapons fire. The shape of a ship determines its collision properties. Weapons must be placed in locations that have good line-of-sight to the enemy, otherwise the ship will block its own shots.
Emergent Combat Model
Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a roll of the dice but upon the physics of the weapon and its target.
Damage is modeled module-by-module, and each module can be individually targeted & destroyed. There's no big "health bar" for the whole ship—a ship is only "dead" once all of the modules that it needs to function are gone.
Some modules can explode causing collateral damage to the surrounding modules. This means that you'll have to think carefully about where you place your reactors and munitions. Too close to the edge and they'll be exposed to enemy fire; too far and your weapons won't fire fast enough.
Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.
Epic Tactical Strategy
Classic RTS-style controls make the game easy to learn. Simply right-click where you want your ship to fly, or right-click on an enemy to attack it. Advanced controls let you adjust the orientation, distance, and angle of attack.
Target your weapons to focus their fire on the vulnerable parts of enemy ships. Do you take out the weapons first, go for the explosive power core, or eliminate the command-and-control center? Every ship is different, and the right strategy varies greatly.
Command a fleet of ships, outmaneuvering and flanking the enemy to expose its weak side. Specialize your fleet's ships into roles however you see fit.
The surface of a ship is like an artist's canvas. The Ship Painter is even easier to use than the Ship Designer, requiring no drawing ability to make your ship look great.
Pick a color and texture to customize your ship's basic appearance. If you're not artistically inclined then no need to do more, but otherwise you can...
Add decals to decorate your ship. Every ship has two independently-colored layers of decals. Decals are small shapes, icons, symbols, letters, and numbers that you can stamp on your ship to give it extra visual flourish.
Painting your ship is free and has no effect on gameplay.
You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.
Earn money for every enemy vanquished. Use your income to repair and upgrade your own ship, growing bigger and more powerful with every victory.
Explore a galaxy in search of bigger and more powerful enemies. As your own ship grows in size and power, you will soon be able to defeat even the strongest foes.
Expand your fleet by purchasing additional ships. The galaxy will crumble before your almighty armada!
Play in a creative sandbox mode if being a bounty hunter isn't your cup of Earl Grey.
Design ships with unlimited funds. The only limit in Creative Mode is your imagination! (And the power of your computer.)
Pit your designs against each other and import designs from other players, competing to be the master designer.
Or just turn on the A.I., sit back, and watch massive fleets annihilate each other! (Great for hosting A.I.-controlled tournaments!)
Everything you should expect from a great PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.
Attention to accessibility issues wherever possible in order to support gamers of all abilities. Every single control and mouse button can be remapped, the user interface can be made twice as big, and colors that convey meaningful information can be freely changed.
Unobtrusive tutorials that don't interrupt gameplay and are easy to dismiss or turn off altogether. There's no special "tutorial level" you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.
A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community. A powerful modding framework lets mods change literally any part of the game data, opening up a universe of possibilities beyond the base game.
|Published||88 days ago|
|Tags||build, Crafting, design, Real-Time, Singleplayer, Space, Space Sim|
|Average session||About an hour|
|Accessibility||Color-blind friendly, Configurable controls, Interactive tutorial|
|Links||Homepage, Community, Chat (Discord), Support, Twitter, Dev Blog|
Simply download and run the installation program.
Some overly-aggressive anti-virus programs may incorrectly think Cosmoteer is a virus or prevent you from running the installer, merely because its's downloaded so infrequently. You may have to temporarily disable your anti-virus program before installing. I promise that Cosmoteer contains no viruses or malware!
- Cosmoteer 0.12.0 -- Missiles, Fires, and more! 88 days ago
Log in with your itch.io account to leave a comment.
I love this game and i think you should add a tool where you can select a space and a block and then it fills itself in so it dosent take a couple min to do the corridor or armour
This is planned. For now, you can use the "Load Shape from PNG" feature to make the basic shape of your ship in any image editor and then import it into the game.
love the game
The game was super fun to play! Try it!
Where are the save files located ?
how do you get mods
Could you maybe make a Mac Version of this Game ? It's already awesome to play, but I would also like to play it on my MacBook Pro while travelling.
So far, really cool game. Glad to grab it, I'll buy it on Steam once it comes out too most likely. I love these kinds of modular crafting games!
By the way, a suggestion - I can't help but notice that enemy parts have their own costs. It'd be super cool if you could salvage destroyed enemies - something like "subtract the repair cost from 75%" or the like. It'd add a cool extra dimension to combat too - Do you *really* want to wreck that nice expensive ion cannon, or would you rather just steer clear of it, gamble that you can take out the ship anyway, and hopefully come out ~$7.5k richer?
there aint much more for me to do ive biult a 120X120 then a 1,000X1,000 ship and beat bounty hunter with a custom made ship... so I'm wondering how do you install the mods for this I've tried but only failed someone pls help.
how do I get money?
You need to destroy enemy ships, theyre the red blips on your radar. it's all in the tutorial though, if you need to you can pause the game and look at them again
Mac please?!?!?!? I want to play this SO BAD!
I want this game so bad, I literally got windows on my mac, and Cosmoteer was running, but is was SO laggy :( So I will sadly have to continue to wait
Were you using Boot Camp or something else? I actually develop Cosmoteer on a Mac using Boot Camp, and it runs great.
Yeah, VirtualBox performance is really bad, I definitely don't recommend it. Boot Camp will be the best since it's not running on a VM, but even Parallels would probably be better than VirtualBox.
I use a 2015 Macbook Pro.
I've been working on it full-time for pretty close to 2 years now, and it existed as a side project for several years before that.
It`s a great game. Thank you very much Walt.
Wow, this game is really amazing, i really can't wait for more features. i can only imagine how awesome it'll be when it's finally fully released!
this game is amazing!
Can you please make a zip verison please its annoying with the setup
Cosmoteer can't run without a couple of other things that need to be installed alongside it by the setup program.
does it have to be setup or can you make a zip version?
Please make mac version!!!!!!!!
i wish this was on mac
Btw I have lots more designs.
Hello everyone, uhhhhhhh well I'm starting to post stuff, mostly help and to post cool ships I make since I have played this game for awhile.
walt its a great game but before you release it on steam I think there should be a few more weapons maybe better graphics and lots of different ship types before it costs money to play I'm not trying to shit on it but just say its really early in development and don't want it to cost money too early in development
I don't mean to shit on it just saying I wouldn't pay for this without a couple new features
Man This Kind of Sucks. I Installed The New Update. (Cosmoteer 0.12.9) Then For some Reason I Cant Play The Game Anymore. I Tried To Uninstall It Then I Reinstall It. Still Wouldn't Work. Went To The Program Folders. Looking For The Cosmoteer Folder. Tried To Delete It But Wont Let Me. Like It Wont Delete The Old Cosmoteer.exe File. It Says That I Need Permission To Delete it.
I Love This Game. I Wanted To Do A Series For My Channel. Cant Really Do That Now. Hope You Can Help Me To Fix This Problem
<font>If You Would Like To See My Channel Here It Is.</font>
This is a common problem when updating the game via the in-game updater. I'm not sure what causes it yet. Please try these steps:
1. Restart your computer.
2. Uninstall Cosmoteer. (It will *not* erase your save files.)
3. Re-install Cosmoteer.
Awesome game and hoping for a multiplayer in the finished game.Probably put like 9-10 hours into the game so far.
I decided to come back I thought the ship I was making was larger I can't wait to make a truly large ship. This game is fantastic and whenever I don't know what yo play this is what I go back to.
You can make a 1000x1000 ship now too.Just go into mods and turn on the 1000x1000 build area.
have put ~15 hours into this game so far and am looking forwards to whatever comes next! i am left with one question though. is there a planner multiplayer? if so i am just that more exited for it. great game and keep up the good work. :)
This is Amazing i love it If this comes out on steam i will buy
i cant download it i dont know why if its my laptop or i dont what it it just wont and it keeps saying this stupid framework please do something about this and add a tracktor beam so you can board ships and grab it if its trying to escape
This game is absolutely amazing! Big name games should really take notes from this. Its extremely easy to use and fun to play. The thing I would suggest changing is ship AI. Sometimes they try to move out of the way for another ship in the fleet, but end up making the situation worse. Other than that I have 0 qualms about this game! Also more guns would definitely be welcome. And if comes out on Steam, I will definitely buy it full price!
EXCELLENT GAME! I would pay money for this. I played it for a good 9 hours and enjoyed the whole thing. If this had more weapons I could imagine playing this for very large amounts of time.
LOVE THIS GAME
pls more ships
kann nicht rein
I really like Cosmoteer. :) Nice game and good work on the module system.
If I were you I would add trading and the option to board an enemy ship. (The crew could do combat inside the ship.)
I did try to develop something similar:
But the engine I was using was not that good (JGame) so I abandoned that project.
did you make the game
Go check out my video on this game!
how much will the finished product on steam?
I have an idea for this game, Drones or unmanned ships. Hear me out, the drones could only be small ships. This means that there cannot be a death star sized drone. There would be 3 types of things that you could build, the 2 types already in the game and then drone. Instead of a 100 x 100, it could be 25 x 25 or lower. It would also cost way more per part. The thing that changes this is that you don't have to reload anything with power, missiles, or ammo. Though you have to make the ammo or missile factory to work. Fires fizzle out because there is no oxygen on the ship. This is why I think drones should cost more money per part.
I have been playing this game and having fun with the code and it has been more fun than any other game I have played.
I have seen the request for a docking bay and I support the idea. is a ship bay a possible request to. Enter in a ship blue print within a certain credit requirement and it builds the blueprint and launches it.